GameStop Corp. (GME)
SEC filings, insider trading & institutional ownership from EDGAR.
GameStop Corp. offers games, collectibles, and entertainment products through its physical stores and ecommerce platforms. Its business model is expanding beyond traditional retail to include value creation through disciplined capital allocation, and the company treats its cash and other liquidity as a strategic asset for potential acquisitions and control transactions. Its strategy rests on two pillars: capital allocation, overseen by an Investment Committee made up of Chairman and CEO Ryan Cohen and two independent directors, and operational excellence, which means maximizing cash flow from the legacy retail business by optimizing the store fleet. Its investment policy permits cash equivalents, U.S. Treasury and other fixed income securities, exchange-listed equities, derivatives and options, and certain crypto-currencies including Bitcoin. The company has no binding agreement for a specific acquisition at this time.
GameStop operates in three geographic segments: United States, Australia (which includes New Zealand for reporting purposes) and Europe. It divested its Canadian operations in fiscal 2025, closed its New Zealand stores, and has signed an agreement related to a potential sale of its French operations. Products fall into three categories. Hardware and accessories include new and pre-owned consoles such as Nintendo Switch 2, Sony PlayStation 5 and Microsoft Xbox Series X, plus controllers, headsets and peripherals. Software includes new and pre-owned games, in-game digital currency, downloadable content and full-game downloads. Collectibles include apparel, toys, trading cards and gadgets, along with services such as authentication and grading submissions for trading cards. The company also runs trade-in programs for pre-owned gaming, mobility and other products and for graded trading cards, and operates refurbishment centers in the United States, Australia and Europe. Loyalty programs, free or paid, operate in each country with stores.
At January 31, 2026, GameStop had 2,206 stores: 1,598 in the United States, 308 in Europe (France) and 300 in Australia. They operate mainly under the GameStop, EB Games and Micromania names, and 23 pop culture stores in Australia and Europe operate as Zing Pop Culture. Stores are generally in strip centers, shopping malls and pedestrian areas, and the company closed 727 U.S. stores in fiscal 2025. It serves gamers, collectors, and pop culture and technology enthusiasts, and the company views its store network as fulfillment and service anchors. Sales are seasonal, with about 30% of fiscal 2025 sales in the fourth quarter.
GameStop buys new products worldwide from manufacturers, software publishers and distributors. Nintendo, Sony and Pokemon are its largest vendors and together accounted for a majority of new product purchases in fiscal 2025. It generally buys order by order and has certain rights with primary vendors, including some return policies and price-protection, that reduce obsolescence risk. It uses distribution facilities and inventory management systems to move product to stores and customers. Competitors include Walmart, Target, Best Buy and Amazon in the U.S., FNAC-Darty and Leclerc in Europe, and JB Hi-Fi and Big W in Australia. It also competes with digital platforms from Sony, Microsoft and Nintendo, and with other entertainment options. The company employs about 4,000 full-time and 11,000 to 16,000 part-time associates and is headquartered in Grapevine, Texas.
AI-summarized from Item 1 (Business) of the company’s most recent 10-K filing.
Financials
As reported to the SEC via XBRL, no adjustments
| Gross profit | $1.2B |
| Operating income | $232.1M |
| Diluted EPS | $0.77 |
| Gross margin | 33.0% |
| Net margin | 11.5% |
Revenue by region
FY2025 geographic segments • from the 10-K
Latest filings
10-K, 10-Q, 8-K, Form 4 & 13D/G. Sourced directly from SEC EDGAR
| Form | Filed |
|---|---|
| 8-K | Oct 20, 2026 |
| 4Moore Daniel William | Oct 14, 2026 |
| 4Cohen Ryan | Oct 14, 2026 |
| SC 13D/AamendedCohen Ryan | Oct 14, 2026 |
Insider trading
From Form 4 filings
| Insider | Date | Type |
|---|---|---|
| Cohen Ryan | Oct 13, 2026 | Buy |
| Moore Daniel William | Oct 12, 2026 | Sell |
| Robinson Mark Haymond | Oct 5, 2026 | Sell |
| Cohen Ryan | Oct 2, 2026 | Buy |
| Moore Daniel William | Oct 1, 2026 | Sell |
Top holders
13F & 13D/G • latest quarter
| Holder | Stake | Filed | Value |
|---|---|---|---|
| BlackRock, Inc. | 7.3% | Aug 7, 2026 | $811.35M |
| SUSQUEHANNA INTERNATIONAL GROUP, LLP | 5.5% | Aug 14, 2026 | $613.83M |
| Vanguard Capital Management | 3.6% | Aug 13, 2026 | $405.07M |
| Vanguard Portfolio Management | 3.4% | Aug 13, 2026 | $382.68M |
| CITADEL ADVISORS LLC | 3.4% | Sep 1, 2026 | $374.95M |
Executive pay and the vote
From the FY2026 proxy statement (DEF 14A), filed May 21, 2026, and the annual meeting’s vote on Jul 7, 2026
Figures come from the company’s proxy statement, and the vote count from its 8-K.
The Summary Compensation Table for every named officer, the board with tenure and committees, and each proposal with its count, verified against the filings.
Sign up free →Latest 10-Q takeaways
filed Sep 9, 2026Tone is moderately positive: net income, gross margin and operating income rose sharply on a Collectibles mix shift and cost cuts, and management projects assertiveness on capital allocation. This is offset by an 18.7% net sales decline, a Bitcoin loss, sharply lower cash balances and an open-ended acquisition strategy. Automated screens flagged 1 potential red flag.
Written by Scrutar's AI from GME's SEC filings. Check anything you rely on against the filing. Not investment advice.
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Peers identified from GME's own SEC filings.
Data as of Nov 8, 2026Source: SEC EDGAR.